Sweden Game Pitch
Teams from all over Sweden will pitch their latest games to a panel of judges, publishers and investors during the biggest pitch event in Sweden.
Every year, Sweden Game Conference gathers the Swedish games industry in Skövde.
We welcome students, junior and senior developers, game companies, startups, researchers, teachers, politicians, investors and decision makers to enjoy our two-day conference in October.
Thursday October 23, 10:00-17:00
Friday October 24, 09:00-17:00
Time | Event | Link |
---|---|---|
From 17:00 to 20:00
Science Park Skövde
| After Pitch: Dinner & Visit A dinner for publishers, investors and pitching teams. This also include a visit to the Sweden Game Startup teams at their office space at Science Park Skövde. | |
From 19:00 to 22:00
Scandic Billingen
| Industry Mixer Join the Industry Mixer to mingle and connect with other industry professionals. For all non-student and LFW attendees. | |
From 10:00 to 11:00
Valhall
| Opening of Sweden Game Conference 2025! | |
From 10:05 to 17:00
Expo
| Opening of the Indiecator | |
From 10:30 to 12:00
Odeon
| Sweden Game Pitch Early stage pitches will be presented to a industry panel. | |
From 10:30 to 12:30
Scandic Billingen
| Spelbranschforum The focus of the day is on strengthening collaboration between our game clusters in Sweden and building an even more connected and powerful industry. For invited industry professionals and politicians. | |
From 11:00 to 12:00
Freja
| Panel: Validating Games – and with Games Sometimes your prototype proves you’re a genius, sometimes it proves you’re not. Three industry veterans share hard-earned lessons from testing game ideas, and explore how game tech can help validate almost anything. | |
From 11:00 to 12:00
Valhall
| Talk: Thinking Big - Why Fearlessness Should Be our Hallmark Sebastian Forsström from Paradox Interactive talks about what made Swedish game companies great yesterday, what will make us great tomorrow, and why resting on our laurels is not an option. | |
From 12:00 to 13:00
Odeon
| Pitch Mingle Investors and publishers mingles with the pitching teams. | |
From 12:00 to 13:00
Valhall
| Talk: Pitching Your First Game Talk with Vivy Zhao from Arctic Lamb Games about how to master the art of pitching your game to investors and publishers. | |
From 13:00 to 14:00
Valhall
| Panel: Funding for Games in 2025 The panel discuss the current climate in funding, what is needed to secure funding in 2025, and what does the future hold? | |
From 13:00 to 16:00
Odeon
| Sweden Game Pitch Business pitches will be presented to a industry panel. | |
From 13:00 to 14:00
Freja
| Talk: How to do Influencer Marketing Talk with Ruth Dominguez from Stunlock Studios & Jean-Baptiste Lucat from Lurkit explain different ways to reach creators and ensure coverage. | |
From 13:00 to 16:00
Scandic Billingen
| Game Educator Summit Games and game development are changing as fast as ever and the academy needs to monitor the changes and adapt the curricula in various ways, whether it is about our pedagogy or the content of our courses. For invited academic professionals. | |
From 14:00 to 15:00
Freja
| Talk: Get Your Game Out the Door with DIY Funding A talk with Robert Bäckström from Aurora Punks. | |
From 14:00 to 15:00
Valhall
| Panel: From Local Roots to Global Impact: The Power of Regional Game Clusters Why regional collaboration matters for a thriving games industry with representatives from Sweden Game Arena, Game Habitat and East Sweden Game. | |
From 14:00 to 15:00
Sällskapet
| Q&A Session: The Legal Bitan overview of legal aspects for the game studio An overview of legal aspects for a game studio with Rosengrens Advokatbyrå. | |
From 15:00 to 16:00
Freja
| Panel: Winning the Game of Steam The panel discuss how to get the most out of different Steam features. | |
From 15:00 to 16:00
Valhall
| Fireside Chat: Breaking Boundaries with Dino Patti In conversation with Gabriella Kalteneckar from RISE, Dino Patti from Coherence will share insights, lessons, and stories from his remarkable journey in the games industry — from creating genre-defining titles to building innovative tools for multiplayer game development. | |
From 16:00 to 17:00
Valhall
| Talk: Raw Fury: How To Stand Out vs 18,239+ Others Talk with Pontus Rundqvist from Raw Fury about how to find your audience during the development of your game, the importance of thinking on your feet and pivot to success. | |
From 16:00 to 17:00
Odeon
| Pitch Mingle Investors and publishers mingles with the pitching teams. | |
From 16:00 to 17:00
Freja
| Talk: Player First, Data Second: Rethinking What Success Looks Like Talk with Natalie Selin from Pointless Games. This session pushes back against vanity metrics and makes the case for a player-first approach as the true driver of game success. |
Time | Event | Link |
---|---|---|
From 09:00 to 10:00
Valhall
| Talk: Starting Your Journey in the Gaming Industry Ali Farha from Star Stable Entertainment will equip you with actionable strategies and practical advice to help you succeed in this industry. | |
From 09:00 to 10:00
Freja
| Talk: Artisinal Randomness Martin Jonasson from Grapefrukt Games presents a bag of tricks to get your random number generator to do your bidding as a designer. There might be a few side tracks into mathematics too, but in a fun way. | |
From 09:00 to 17:00
Expo
| Indiecator Area Opens | |
From 09:00 to 10:00
Odeon
| Talk: Asset Streaming in Valheim Olle Axelsson from Piktiv will dive deep into Unity’s asset management, Asset Bundles and Addressables. He will also cover how we developed our own abstraction layer on top of Asset Bundles, instead of using Addressables, to better meet our needs. | |
From 10:00 to 11:00
Valhall
| Fireside Chat: Making SULFUR A Fireside Chat with the founders of Perfect Random, Anton Albiin and Simon Post, about the making of SULFUR. | |
From 10:00 to 11:00
Odeon
| Talk: Animation From a Technical Standpoint Lena Envall from Fatshark shares what a Technical Animator do to support Animators and Artists. | |
From 10:00 to 11:00
Freja
| Panel: The Future of Horror Games Find out how the sharpest minds in horror are shaping the future of the genre. | |
From 11:00 to 12:00
Freja
| Talk: Patch Your Process: From First Build to Gold Master Talk with Shila Vikström from Trollheim Studios shares practical frameworks and real examples on how to adapt your production style as a game grows — keeping teams aligned and development sustainable. | |
From 11:00 to 12:00
Valhall
| Talk: Building An Industrialist Playground: A World Without People Hannah Beuger from Coffee Stain Studios describes her methodology about good level design, including such things as signposting and environmental storytelling, without using in-world architecture. | |
From 11:00 to 12:00
Odeon
| Talk: Presenting Sweden Game Startup Business Developers from Sweden's leading startup program within games, Sweden Game Startup, presents the program and what to expect when entering. | |
From 11:30 to 16:45
Open Gallery
| Portfolio Review Sign-up Opens Sign-up to get your portfolio reviewed by industry professionals. | |
From 12:00 to 13:00
Valhall
| Talk: Vertex Colour - The Swiss Army Knife of Realtime Graphics Eric Tahiri from Envar Games covers the fundamental setup and use of vertex colours in games, primarily investigating it's artistic value, technical applications and optimisation benefits; with accompanying user-case scenarios and examples. | |
From 12:00 to 13:00
Odeon
| Talk: Where Do We Go Now? Audio in Split Fiction Filip Järnmark from Hazelight Studios will in great detail present how the game's Audio Direction was made, and how the audio team used it as a means to navigate and overcome many challenges throughout the development of Split Fiction. | |
From 12:00 to 13:00
Freja
| Talk: Building Real-Time Multiplayer Games with a Small Team Chris Hong from CosmoUniverse shows the architectural decisions, backend strategies, and development frameworks that enable lean teams to build and operate live multiplayer games. | |
From 13:00 to 16:45
Open Gallery
| Portfolio Review Get your portfolio reviewed by industry professionals. | |
From 13:00 to 14:00
Valhall
| Talk: Mouthwashing: Why it's Only Possible at an Indie Level Kai Moore from Wrong Organ gives the audience a breakdown of what our game as Wrong Organ, Mouthwashing is, how indie studios like Wrong Organ put out titles, and why creative concepts are only really achievable at an indie level. | |
From 13:00 to 16:30
Career Fair
| Career Fair Visit the Career Fair to meet local game companies. | |
From 13:00 to 14:00
Freja
| Panel: Neurodivergence: Building Understanding for Yourself and Your Team This panel will dive into how understanding neurodiverse perspectives—such as ADHD, autism, and dyslexia—can enhance collaboration, creativity, and workplace dynamics. Featuring industry voices with lived experience and expertise, we’ll share tools and approaches to bridge communication gaps, support diverse needs, and create a more inclusive environment for all. | |
From 13:00 to 14:00
Odeon
| Talk: The Midnight Walk: Spiritual Exploration Through Narrative Design Olov Redmalm from MoonHood explores the delicate balance between giving players the information they need to play and leaving space for discovery, ambiguity, and personal meaning when writing The Midnight Walk. | |
From 14:00 to 15:00
Valhall
| Talk: The Importance of Doing Research Lotta Sörensen from Star Stable Entertainment will talk about how important it is to do research as a Game Artist. Both when it comes to what kind of game your doing, what art-style your doing, what your game is about, what to watch out for and how to do player research. | |
From 14:00 to 15:00
Odeon
| Talk: Unity's XR Offering Manuel Sainsily from Unity presents the powerful new features of Unity 6, designed to streamline cross-platform development and unlock next-level immersive experiences. | |
From 14:00 to 15:00
Freja
| Talk: Practical Sound Design from A to Ö in Sulfur Victor Engström from Sonigon will talk about how to find the right sounds, sound design in Reaper with quick iteration and implementation in Unity using Sonity. | |
From 14:00 to 15:00
Sällskapet
| Q&A Session: Insights In Production With Daniel Ström at Thunderful and John Spjuth. | |
From 15:00 to 16:00
Freja
| Panel: Sound Design - Craftsmanship or Art? Let's Find Out! Explore the line between creativity and craftsmanship in sound design where art meets skill, and every sound tells a story. | |
From 15:00 to 16:00
Odeon
| Talk: The Art of Setting Yourself Up For Long-Term Success Jenny Österlund from Game Boost will share her key ingredients for successful self leadership and give you some practical things to help you on your way, including a 5 minute exercise that will change your life in only 30 days. | |
From 15:00 to 16:00
Sällskapet
| Q&A Session: Being On the Startup Journey With Nora Mattson from Studio Downstairs and Christoffer Bodegård from Sudden Snail. | |
From 15:00 to 16:00
Valhall
| Talk: Demystifying Creativity in Video Game Development Fawzi Mesmar from Ubisoft delves into the core of the creative process, blending insights from psychology, neuroscience, and personal experiences. | |
From 16:00 to 17:00
Valhall
| Talk: The Solo Journey of Creating Ravenfield A talk with Johan Hassel, who goes by the pseudonym SteelRaven7, about creating Ravenfield. | |
From 16:00 to 17:00
Sällskapet
| Q&A Session: Sound Design in Games With Victor Engström, Vile Hartman and Jacob Akpinar Olsson from Sonigon. | |
From 16:00 to 17:00
Freja
| Panel: The Art of Good Concept Art The panel discuss their best tips on how to make good and useful Concept Art for your project. | |
From 16:00 to 17:00
Odeon
| Talk: What I've Learned About Design-Portfolios Pontus Hållberg from Avalanche Studios Group talks about what a Design-Portfolio is - what does it contain? How is one made? And what does "Show Your Process" even mean? | |
From 17:00 to 18:00
Valhall
| Award Ceremony Who wins this year's SAGA award, Pitch of the Year and Indiecator of the Year? | |
From 20:00 to 02:00
Kårhuset
| GameDevPub Meet new and old friends, have a drink and an amazing time! For all attendees. |
Skövde Kulturhus
Sweden Game Conference kicks off with a full day dedicated to indies, startups and business development in the games industry.
Teams from all over Sweden will pitch their latest games to a panel of judges, publishers and investors during the biggest pitch event in Sweden.
Sweden Game Arena brings together the Swedish games industry, regional game clusters and representatives, along with other stakeholders to discuss the continued development of the Swedish Game Wonder.
Visit the expo for indies, the Indiecator, where teams from all over Sweden showcase their latest games for you to play.
The Council of Swedish Games Researchers meet to discuss this year's topic.
Talks and panels presented by top developers and other people from the games industry with focus on business.
Skövde Kulturhus
The final day of the conference shifts the spotlight to the art and science of game development, from design and programming to audio, art and production.
Visit the expo for indies, the Indiecator, where teams from all over Sweden showcase their latest games for you to play.
Talks and panels from top developers within different fields of game development.
Get your portfolio reviewed by industry professional within the Sweden Game Arena community.
At the Career Fair, local game studios present what they do and who they’re looking for.
Meet new and old friends and have a drink during Game Dev Pub at Kårhuset during the last night of Sweden Game Conference.
Sweden Game Conference offers speakers and panelists from different fields within game development, game research and the industry.