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October 2-4 in Skövde

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+10
Years in the making
+35
Talks and panels
+20
Exhibitors at the Indiecator
+1000
Visitors per year
+15
Projects pitched at Sweden Game Pitch
+75
Speakers and panelists

Every year, Sweden Game Conference gathers the Swedish games industry in Skövde.

We welcome students, junior and senior developers, game companies, startups, researchers, teachers, politicians, investors and decision makers to enjoy our three-day conference in October.

Swedish Games Industry Day

ASSAR Industrial Innovation Arena
Sweden Game Conference gathers the Swedish games industry, regional game clusters, municipalities and other stakeholders to discuss the current state of the industry, its challenges and opportunities.

Workshops
Panels
Microtalks
After Work

For this day, you need an invitation to participate.

Startup Day

Kulturhuset
A day focused on building connections and making business happen. We have a thriving startup and indie scene and arrange one of the biggest pitch events in Sweden, Sweden Game Pitch, which brings investors and publishers to Sweden Game Conference.

Sweden Game Pitch
Indiecator
Meeting and networking opportunities
Roundtable discussions
Panels
Talks

Game Dev Day

Kulturhuset
The final day of Sweden Game Conference is all about inspiring and teaching the future game devs of tomorrow, no matter if they want to start working at an excisting game company or start their own in the future.

Recruitment activities
Portfolio reviews
Startup inspiration
Skövde Academic Award (SAGA)
Indiecator
Talks
Panels
DONNA Café
SpelutvecklarPub (SUP)

Previous speakers

Tobias Sjögren

CEO at Starbreeze

Tobias started in the game industry as a programmer in 1996. He was the Studio Head 2001-2004 at DICE during the time Battlefield 1942 shipped. For about 8 years he worked as an agent helping game developers making deals with publishers but since 2012 he have mainly worked in executive roles in the Swedish game industry at Stardoll, Paradox and White Wolf Entertainment. In 2019 and during the reconstruction he joined the board of Starbreeze and in fall 2020 he took the CEO role.

George Odongo Ahere

CEO and Game Director at Weza Interactive Entertainment LTD

In his role as the CEO and Founder of Weza Interactive Entertainment, George is a driving force in Kenya's gaming industry. His wealth of experience collaborating with game development companies across Europe, Africa, and China has bolstered his determination to expand the horizons of the gaming industry within Africa and on a global scale. George is excitedly pursuing new opportunities worldwide to advance his career confidently and continue leading innovations that will shape the future of the gaming sector.

Emelie Edholm

Designer at Rare Ltd.

From barista to designer at Rare Ltd – the road getting into the industry wasn’t straight, but has been a lot of fun! Emelie is a designer on the Everwild project at Rare Ltd. She has previously been a producer at Team Junkfish and Fundamentally Games. With a passion for building community and creative spaces, she has organised game jams and loves talking game development with students of all ages. Emelie can be bribed with black coffee and salty liquorice.

Daniel Kierkegaard Andersen

Software Engineer at Unity Technologies

Working on DOTS, Entities, and the engine. In his free-time he makes games and interacts with the community of Unity. He's taught at many notable Technical University's across Denmark, and for the last 6 years, has taught young adults to make games in the span of a week at a Danish Game Development Camp.