From 10:00 to – 10:50
Odeon
| Otto Kivling, Piktiv: Veteran Pro-Tip: 30 programming tips in 30 minutes In this lightning-fast talk, I will show tips and tricks I've picked up over the years for performance, optimization, debugging, compiling, general programming, and efficient development. The tips and tricks are focused on C++ and development in Visual Studio. They will be both high- and lowlevel, from generic ones to in-depth ones. The goal is for those who attend to nod in recognition of some things and say, "Oh, I didn't know that!" to others.
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From 10:00 to – 10:50
Valhall
| Jonathan Smårs, Iron Gate: TBA A talk with Jonathan Smårs from Iron Gate.
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From 10:00 to – 10:50
Freja
| Charlotta Bävholm, Sharkmob: TBA A talk with Charlotta Bävholm from Sharkmob.
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From 11:00 to – 11:50
Valhall
| Arvi Teikari, Hempuli: Development of Baba Is You This presentation will go through the development process of Baba Is You, an award-winning puzzle game, touching on both design and business decisions made along the way, as well as the outcomes of these decisions.
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From 11:00 to – 11:50
Odeon
| Brandt Andrist, Thunderful: TBA A talk with Brandt Andrist from Thunderful.
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From 12:00 to – 12:50
Valhall
| Panel: Should You Start a Game Studio? In this panel we discuss the challenges you might encounter when starting your own game studio and what you should consider before taking the leap!
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From 12:00 to – 12:50
Freja
| Filippa Arvidsson, Stunlock Studios: TBA A talk with Filippa Arvidsson from Stunlock Studios.
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From 12:00 to – 12:50
Odeon
| Christoffer Bodegård, Sudden Snail: Please (Don't) Make More Games With Interactive Writing What is interactive writing? In this talk, Christoffer shares what he's learned about writing for games with interactive storytelling, including tips on designing choices and feedback in dialog systems. He also pleads with you to make more games with interactive writing, albeit with a few caveats.
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From 13:00 to – 13:50
Valhall
| Peter Ilves, Stunlock Studios: TBA A talk with Peter Ilves from Stunlock Studios.
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From 13:00 to – 13:50
Odeon
| Vile Hartman, Sonigon: Business Tragedy Hardship and Money This talk details my emotional journey of starting a freelance studio, split into 4 chapters. It chronicles the struggles I've gone through, and how an unlikely business partnership pulled me through the aforementioned rough patches. After each chapter the life lessons gained from each stage are summarized and analyzed. An emotional journey of epic proportions with plenty of business, tragedy, hardships and money.
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From 13:00 to – 13:50
DONNA Café
| Ana Opara, Pounce Light: TBA A talk with Ana Opara from Pounce Light.
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From 14:00 to – 14:50
DONNA Café
| Josephine Baird, Uppsala University: Developing Diverse Game Narratives A talk with Josephine Baird from Uppsala University.
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From 14:00 to – 14:50
Valhall
| Jessica Sollander, Emelie Fuller and Raunaq Singh Sokhi: The Tetralemmas of Game Making Game making, as many other things, is not always black or white. Most decisions we make affect different elements of the game and the team. Join Game Designer, UI Engineer and Development Director from DICE to learn how we measure things, not in black or white – but not looking in multiple dimensions. This impacts how we set up goals and what “success” looks like from different perspectives.
We want to raise the conversation for people to look at decision making in any creative field as multi-faceted and hopefully take that back to their own teams to drive more interesting discussion about what success looks like to their teams.
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From 14:00 to – 14:50
Freja
| Panel: Tech (TBA) A panel about tech.
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From 14:00 to – 14:50
Odeon
| Louise Buller, FRAME BREAK: The Design of Lightyear Frontier: With Additional Topics on Design Skill A sneak peek into the design process of Lightyear Frontier and insights on joining a two-year-old project as Lead Designer. The presentation includes documents and tools that have supported the game's design process. Discover which design skills can help you become a better game designer, along with tips and tricks for overcoming creative blockages and more.
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From 15:00 to – 15:50
Odeon
| Joar Engberg, EA DICE: Unleashing Creativity with Procedural Animation Explore the intersection of art and technology in game development through procedural animation. This talk will delve into how procedural techniques can unlock new creative possibilities, streamline workflows, and tackle complex animation challenges. Attendees will gain insights into innovative problem-solving methods and practical applications that enhance both the artistic and technical aspects of games.
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From 15:00 to – 15:50
Freja
| Oscar Rickett, Glowfish Games: TBA A talk with Oscar Rickett from Glowfish Games.
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From 16:00 to – 16:50
Freja
| Panel: Tanking for Game Devs (TBA) A panel about community.
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From 16:00 to – 16:50
Valhall
| Panel: Art (TBA) A panel about art.
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