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Thank you!

Thank you to all of you that chose to be a part of this year's Sweden Game Conference.

Business day

The conference started on October 21 with a business day, where indie developers and startups would learn everything there is to know about business as a game developer and indie, including matchmaking, business panels, Pitch Your Game and Game Developer Index.

Student days

The conference continued October 22-23 with focus on game development students. It was a combination of live streams for digital attendees and physical presence for students that could attend in person at ASSAR Industrial Innovation in Skövde. Among those who talked about game development in talks and panels, were representatives from Blizzard, DICE and Coffeee Stain Studios just to name a few.

3
Days
+1200
Participants
+20
Nationalities
+30
Talks and panels
+30
Participating in expo
+10
Streams in expo
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Main partner

Sweden Game Conference is happy to announce Embracer Group as main partner.

Embracer Group has 44 internal studios, more than 4,000 employees and contracted developers, as well as a broad gaming portfolio with over 190 owned brands. Embracer Group is a global company that also owns several companies within the Sweden Game Arena community in Skövde, including Coffe Stain Studios, Palindrome Interactive and Pieces Interactive.

Some of this year's speakers

Bruce Wilkie

Principal Software Engineer at Blizzard Entertainment

During his time on the Overwatch team, Bruce has contributed to tools and technology that enable the team to consistently deliver high quality and performant content across all platforms running Overwatch. Bruce has worked at various startups and major publishers in a diverse selection of roles, and enjoys contributing to data pipelines and rendering engines.

Anna Richter

3D Artist at Coffee Stain Studios

3D artist, illustrator and art nerd. Currently working on Satisfactory at Coffee Stain Studios in Skövde. Previously worked on Divinity Original Sin 2 and Overkills The Walking Dead. Spends her days creating environments and their inhabitants. Embodies a creative blend of graphic design and illustration background with 3D art technologies, powered by an endless thirst for knowledge. While away from the work desk, is an avid traveler and a keen home cook.

Jacob Jeannot-Schroeder

Senior UX Researcher at DICE, Electronic Arts (EA)

Jacob has over 10 years of games industry experience, working with development teams as a researcher on a variety of gaming platforms ranging from web-based games to AAA console and PC best sellers. Jacob is a proponent of working with game developers to integrate new ways of learning from players.