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October 2-4 in Skövde

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+10
Years in the making
+35
Talks and panels
+20
Exhibitors at the Indiecator
+1000
Visitors per year
+15
Projects pitched at Sweden Game Pitch
+75
Speakers and panelists

Every year, Sweden Game Conference gathers the Swedish games industry in Skövde.

We welcome students, junior and senior developers, game companies, startups, researchers, teachers, politicians, investors and decision makers to enjoy our three-day conference in October.

Are you our next speaker?

We are always looking for people to make Sweden Game Conference even better.

Fill out the form if you are interested at becoming a speaker at Sweden Game Conference 2024.

Swedish Games Industry Day

ASSAR Industrial Innovation Arena
Sweden Game Conference gathers the Swedish games industry, regional game clusters, municipalities and other stakeholders to discuss the current state of the industry, its challenges and opportunities.

Workshops
Panels
Microtalks
After Work

For this day, you need an invitation to participate.

Startup Day

Kulturhuset
A day focused on building connections and making business happen. We have a thriving startup and indie scene and arrange one of the biggest pitch events in Sweden, Sweden Game Pitch, which brings investors and publishers to Sweden Game Conference.

Sweden Game Pitch
Indiecator
Meeting and networking opportunities
Roundtable discussions
Panels
Talks

Game Dev Day

Kulturhuset
The final day of Sweden Game Conference is all about inspiring and teaching the future game devs of tomorrow, no matter if they want to start working at an excisting game company or start their own in the future.

Recruitment activities
Portfolio reviews
Startup inspiration
Skövde Academic Award (SAGA)
Indiecator
Talks
Panels
DONNA Café
SpelutvecklarPub (SUP)

Speakers

Johanna Svärd

People & Culture Coordinator at FRAME BREAK and Palindrome Interactive

With a background as a game student at University of Skövde, Johanna changed direction to 'Personnel, Organization & Leadership', with the goal to combine her studies in HR with the games industry. .

Louise Buller

Lead Designer at FRAME BREAK

Louise began studying Game Design at the University of Skövde in 2015. Between 2017 and 2022, she gained diverse experience through various projects: participating in a start-up, running a solo development business, and studying game programming. She is currently the Lead Designer at FRAME BREAK. Louise is passionate about creativity, design processes, and creating new and heartwarming experiences for players.

Lars Håhus

CEO of Llama Lane

Lars is an artist by trade that have spent the last 15 years cofounding and managing 4 different game studios. The latest adventure is spelled Llama Lane - an advisory company that supports studios building sustainable success and great games.