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ENTER THE CONFERENCE

This year on live stream!

Welcome to Sweden Game Conference on October 21-23, Europe's leading conference for students, startups and indie devs that will be live streaming with focus on business and game students.

Business day

The conference will begin on October 21 with a business day, where indie developers and startups will learn everything there is to know about business as a game developer and indie.

Student days

The conference continues October 22-23 with focus on game development students. It will be a combination of live streams for digital attendees and physical presence for students that will be able to attend in person at ASSAR Industrial Innovation in Skövde.

3
Days
+1000
Participants
+20
Nationalities
+30
Talks and panels
+50
Participating startups
+20
Streams

Digital expo

Sweden Game Conference has created a digital expo, where game companies from all over the world can showcase their game and that visitors can explore during the conference.

Matchmaking

Sweden Game Conference has once again teamed up with the digital matchmaking platform MeetToMatch, where game companies can meet investors, publishers and media within the games industry.

Main partner

Sweden Game Conference is happy to announce Embracer Group as main partner.

Embracer Group has 44 internal studios, more than 4,000 employees and contracted developers, as well as a broad gaming portfolio with over 190 owned brands. Embracer Group is a global company that also owns several companies within the Sweden Game Arena community in Skövde, including Coffe Stain Studios, Palindrome Interactive and Pieces Interactive.

Some of this year's speakers

Bruce Wilkie

Principal Software Engineer at Blizzard Entertainment

During his time on the Overwatch team, Bruce has contributed to tools and technology that enable the team to consistently deliver high quality and performant content across all platforms running Overwatch. Bruce has worked at various startups and major publishers in a diverse selection of roles, and enjoys contributing to data pipelines and rendering engines.

Anna Richter

3D Artist at Coffee Stain Studios

3D artist, illustrator and art nerd. Currently working on Satisfactory at Coffee Stain Studios in Skövde. Previously worked on Divinity Original Sin 2 and Overkills The Walking Dead. Spends her days creating environments and their inhabitants. Embodies a creative blend of graphic design and illustration background with 3D art technologies, powered by an endless thirst for knowledge. While away from the work desk, is an avid traveler and a keen home cook.

Jacob Jeannot-Schroeder

Senior UX Researcher at DICE, Electronic Arts (EA)

Jacob has over 10 years of games industry experience, working with development teams as a researcher on a variety of gaming platforms ranging from web-based games to AAA console and PC best sellers. Jacob is a proponent of working with game developers to integrate new ways of learning from players.