Every year, Sweden Game Conference brings the Swedish games industry together in Skövde. We put indie developers, startups and entrepreneurship in focus – with two days to meet game companies and developers, discover new games, exchange experiences and make new connections.
Thursday, October 15, is all about meeting, playing and connecting – with Sweden Game Pitch, the Indiecator and opportunities to meet developers, companies, publishers and investors.
On Friday, October 16, the talks and panels take the stage, with insights and experiences from people building games and companies.
Opening hours
Thursday October 15, 13:00-17:00
Friday October 16, 10:00-17:00
Schedule: Sweden Game Conference schedule
| Time | Event | Link |
|---|---|---|
| From 10:30 to 17:00
Freja
| Sweden Game Pitch Sweden Game Pitch brings 12–15 teams to the stage to pitch their games to investors, publishers and other games industry professionals. Everyone is welcome to join and watch the pitches. | |
| From 12:30 to 16:00
Scandic Billingen
| Games Industry Forum During the day, we will bring together the Swedish games industry, regional game clusters, and representatives from regions, municipalities, and other key stakeholders to discuss one shared question – what will it take for Sweden to remain a leading game development nation in the future? For invited only. | |
| From 13:00 to 14:00
Valhall
| Opening of Sweden Game Conference 2026! | |
| From 13:00 to 14:30
Kulturiet
| Game Educator Summit This year’s theme is “Game Production Research and Practice – Together at Last”. The symposium will feature Casey O'Donnell, who conducts research into Studio Studies and Games Production Research at Michigan State University. His lecture will also take the form of a workshop exploring how the productive intersections between "vocational" and "academic" work can enrich one another and contribute to better approaches to game development. | |
| From 13:00 to 17:00
Expo
| Opening of the Indiecator 30 indie teams from all over the country showcase their newest playable builds. | |
| From 19:00 to 22:00
Coffee Stain Studios
| Industry Mixer Join the Industry Mixer to mingle and connect with other industry professionals. For all non-student and LFW attendees. | |
| From 19:00 to 20:00
Scandic Billingen
| Pitch Mingle Investors and publishers mingles with the pitching teams. For invited only. |
| Time | Event | Link |
|---|---|---|
| From 10:00 to 17:00
Expo
| Indiecator Area Opens | |
| From 10:00 to 11:00
Odeon
| Talk: The (Dis)Advantage of Climbing Giant Shoulders - A Postmortem for Esoteric Ebb Scraped together over the course of eight years, Esoteric Ebb lives in the shadow of the greatest narrative RPGs of all time. Somehow, it didn’t end in complete catastrophe. Come and listen to Christoffer Bodegård, CEO of Sudden Snail, as he attempts to explain why. | |
| From 11:00 to 12:00
Odeon
| Talk: How to Make a Hit on Roblox What makes a Roblox game go from a promising idea to a long-term hit? In this session, Brian Span, Game Designer at The Gang Studio, will break down the strategies behind successful Roblox experiences, using Prison Pump as a case study alongside lessons from games like Strongman Simulator and other top-performing titles from The Gang Studio. Whether you’re interested in game design, LiveOps, growth, or the future of UGC gaming, this talk will offer practical insights into building experiences that can thrive in today’s Roblox ecosystem. | |
| From 11:30 to 12:00
Kulturiet
| Talk: Running Our Own Studio - Three Ways We Made Money How do you keep a game studio alive before the games start paying the bills? Linda Kiby Zetterman, CEO of Roden Games, will share her experience with three very different revenue and funding models: friends and family investment, a publisher deal, and consulting. She’ll share what worked, what didn’t, and what she learned along the way. | |
| From 12:00 to 13:00
Freja
| Talk: Making Games Like Rocky Would Yiğit Doruk, Co-founder and Game Maker at TENSTACK, will share his journey from aspiring game design student in Turkey to moving to Sweden at the age of 19 and eventually founding TENSTACK. He’ll talk about how his experiences in both countries, and in the games industry, shaped TENSTACK and why he decided to release a game every month for almost two years. He’ll also share how it all led to the success of his latest game and TENSTACK as a whole – with a bit of luck along the way. | |
| From 12:00 to 13:00
Odeon
| Talk: Too Many Notes: A Creative Approach to Music Scoring in Witchspire League of Legends, Metal: Hellsinger, Vermintide 2, Angry Birds 2, and Witchspire – what do these games have in common? In 2012, two game development students – one from the University of Skövde and one from Futuregames – met through a metal band that was looking for a new bassist. A handshake, a promise, and many years later, Elvira Björkman and Nicklas Hjertberg have become known as Two Feathers, a multi-award-winning composer duo nominated for Best Music at The Game Awards 2022. In this talk, Elvira will share unique insights into their journey and creative approach to composing, with a focus on their latest game, Witchspire – featuring a fully orchestral soundtrack for the debut game from new studio Envar Games. | |
| From 13:00 to 13:30
Kulturiet
| Talk: No Longer Free to Play Existing and upcoming regulations for game developers will change how games can be monetised and what design decisions developers are allowed to make. Why do in-game currencies and policies around payment options matter to everyone, and not just mobile game developers? In this talk, Johanna Nylander, Head of Analysis and Deputy Managing Director at the Swedish Games Industry, will explore how to navigate a changing global market, how to get paid for creating great games, and who will pay for games in the future. | |
| From 13:00 to 14:00
Odeon
| Talk: The Power of Niche Sebastian Forsström, Publishing Director at Living World, will explain why Bruce Lee and Arrowhead were right, and how being niche has always been a winning formula in the games industry. | |
| From 14:30 to 15:30
Kulturiet
| Q&A Session: Sweden Game Startup Business Developers from Sweden’s leading startup program for game developers, Sweden Game Startup, will present the program, explain what to expect when joining, and answer your questions. | |
| From 15:00 to 16:00
Odeon
| Talk: Insert Coin There’s no single right way to fund a game, but there are many wrong fits. During this session, Ali Farha, Venture Capital Investor at Behold Ventures, will unpack the key financing options available to game founders today, what each one requires of you, and why the smartest studios build hybrid funding stacks rather than relying on a single source of capital. | |
| From 15:00 to 16:00
Freja
| Talk: The Art of Helldivers 2 Helldivers 2 wears its inspirations on its sleeve, but creating something new from all of them wasn’t always easy. Throughout its ten years of development, the project and the art team faced many different challenges. In this talk, Viktor and Magnus Nyström, Senior Artists at Arrowhead Game Studios, will share the twists and turns they faced along the way, as well as some of the broader challenges of working with art in the games industry – and how to overcome them. | |
| From 15:30 to 16:30
Kulturiet
| Talk: Open Sorcery: Making Games for “the Culture” and Preservation with Passion Open source is something many developers and consumers tend to take for granted, even though we interact with open-source technology almost every day. It’s also a term surrounded by misconceptions and misunderstandings. In this talk, Jacob Akpinar Olsson, Game Sound Designer & Composer at Sonigon AB and Co-Founder of dofhouse AB, will explore what you can do with open-source tools and demonstrate how sound is designed and implemented in the upcoming open-source game project: AMICA. | |
| From 17:00 to 18:00
Valhall
| Award Ceremony Who wins this year's SAGA award, Pitch of the Year and Indiecator of the Year? |
See you in Skövde?
Join us for two days of games, insights and new connections.
Speakers
Sweden Game Conference offers speakers and panelists from different fields within game development, game research and the industry.
Speakers
At Sweden Game Conference
Sweden Game Pitch
Teams from all over Sweden will pitch their latest games to a panel of judges, publishers and investors during the biggest pitch event in Sweden.
Games Industry Forum
Sweden Game Arena brings together the Swedish games industry, regional game clusters and representatives, along with other stakeholders to discuss the continued development of the Swedish Game Wonder.
The Indiecator
Visit the expo for indies, the Indiecator, where teams from all over Sweden showcase their latest games for you to play.
Game Educators Summit
The Council of Swedish Games Researchers meet to discuss this year's topic.
Talks and panels
Talks and panels presented by top developers and other people from the games industry with focus on business.
Sponsors

Stunlock Studios
Community Partnerships

Teknikföretagen

Swedbank
At the Expo

Shark Gaming

Rosengrens Advokatbyrå

AWA

Max Matthiessen





