
Hannah Beuger
World Designer at Coffee Stain Studios
Talk: Building an Industrialist Playground: A World Without People
Hannah Beuger has worked as a world designer, narrative designer and writer on Satisfactory since 2017. World design in this case involving the direction of new areas and assets in the open world, and building said area, from sculpting the terrain, to placing each tree, to lighting the scene. She's blessed to be a part of a regularly occurring TTRPG game, is obsessed with all things media, and miraculously still writes in her spare time.