After last years roaring success, we are happy to once again invite game designers from all over Sweden to join us for the Summoning on the 9-10th of April in Skövde.
The Summoning is a gathering of Game Designers to meet, share, and exchange their experiences. This event solely caters to professionals within the field of Game Design.
The idea of The Summoning came from our council, a group of veteran game designers who felt a need for a gathering just for them. Their role in the process to make the event happen is to evaluate interesting topics and companies to invite on stage.
When is the event?
9th of April: 11:30-17:30, followed by social activities such as mingle and dinner.
10th of April: 8:30-15:00, including lunch.
Where is the event?
Skövde, Sweden. The venue is Insikten at Science Park Skövde.
Who can join?
This event solely caters to professionals within the field of Game Design.
What is included?
A ticket for the event costs 1 200 SEK including VAT, that includes:
- 9 sessions (talks, panels and roundtable discussions)
- 2 lunches
- 1 dinner
- A pre-dinner mingle
- Fika and coffee throughout the event
How do I sign up?
Speakers

Rosario Baarh
Level Designer at Coffee Stain Studios

Hanna Hoffman
Level Designer at Machine Games

Agnar Thor Oskarsson
Game Developer & Technical Designer at Flying Wild Hog

Birk Denecke
Game Designer at Coffee Stain Studios

Regina Rova
Independent Game Designer

Simon Götborg
Game Designer at Stunlock Studios

Filip Andersson
Game Director and Lead Designer
Formerly Pigs Will Fly Studios

"Sweden has a vast amount of Game Designers with knowledge of how to create phenomenal games. Wisdom that has been gained throughout years of hard work and dedication. Currently we seem to be missing a specifically tailored event to share our knowledge and experiences with each other, which is why I wanted to create an event for designers in the Swedish games industry. This event allows us to share insight in what design choices were made during development, why they were made and what they would have done differently."
Rosario Baarh, Level Designer at Coffee Stain Studios and initiator of The Summoning
The Summoning: Schedule schedule
| Time | Event | Link |
|---|---|---|
| From 11:30 to 12:00
Activity
| Registration and coffee Gather your badges, find your seat and get some coffee | |
| From 12:00 to 12:20
Activity
| Opening of the Summoning | |
| From 12:20 to 13:00
Activity
| Lunch | |
| From 13:00 to 13:40
Talk
| Satisfactory: How our players learn on the job Satisfactory is a complex, open world, sandbox, factory-building game. In this talk we will explore how we introduce our players to a game like this, how we (fail to) teach advanced systems, and if telling your players to ‘git gud’ is a viable strategy. A talk with Birk Denecke - Game Designer at Coffee Stain Studios | |
| From 13:40 to 14:00
Roundtable
| A follow up discussion on the previous talk | |
| From 14:00 to 14:10
Activity
| Break | |
| From 14:10 to 15:00
Roundtable
| Roundtable Roundtable discussion on various game design topics | |
| From 15:00 to 15:10
Activity
| Break | |
| From 15:10 to 15:50
Talk
| Designing for Feel: Building Movement in Wavetale A talk with Regina Rova - Independent Game Designer | |
| From 15:50 to 16:10
Roundtable
| A follow up discussion on the previous talk | |
| From 16:10 to 16:20
Activity
| Break | |
| From 16:20 to 16:50
Panel
| TBA | |
| From 18:00 to 19:30
Activity
| Pre-dinner mingle at Coffee Stain Studios | |
| From 19:30 to 21:00
Activity
| Conference dinner at Hemma Hos |
| Time | Event | Link |
|---|---|---|
| From 08:45 to 09:00
Activity
| Coffee | |
| From 09:10 to 09:50
Talk
| Design with Direction - How to give Design Purpose A talk with Filip Andersson - Game Director / Lead Designer - Formerly at Pigs Will Fly Studios | |
| From 09:50 to 10:10
Roundtable
| Follow up discussion on previous talk | |
| From 10:10 to 10:20
Activity
| Break | |
| From 10:20 to 11:00
Talk
| Living World and Secret Actions How we created life in the Sandboxes of Indiana Jones and the Great Circle A talk by Hanna Hoffman -Level Designer at Machine Games | |
| From 11:00 to 11:20
Roundtable
| Follow up discussion on previous talk | |
| From 11:20 to 11:30
Activity
| Break | |
| From 11:30 to 12:10
Panel
| TBA | |
| From 12:10 to 13:00
Activity
| Lunch | |
| From 13:00 to 13:40
Talk
| TBA A talk by Simon Götborg - Game Designer at Stunlock Studios | |
| From 13:40 to 14:00
Roundtable
| Follow up discussion on the previous talk | |
| From 14:00 to 14:10
Activity
| Break | |
| From 14:10 to 15:00
Roundtable
| Roundtable Roundtable discussion in groups on various game design topics | |
| From 15:00 to 15:15
Activity
| Wrap up |
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