
Olle Axelsson
Senior Programming Consultant at Piktiv
Olle is a Senior Programming Consultant at Piktiv and a former game programming student at the University of Skövde. Professionally he has worked on games like Valheim and V Rising, but he was also lead programmer for the student game project Vimmel, which won the Skövde Academic Game Award in 2021.
With his arsenal of computer knowledge, passion for R&D and “question everything” mentality, he excels at finding efficient solutions to complex problems. He also loves teaching and sharing his discoveries.
Talk: Asset Streaming in Valheim
Valheim’s memory scalability was limited by the default asset management in Unity. To reduce the game’s memory usage, we implemented asset streaming.
In this talk, I will share our insights from that project and dive deep into Unity’s asset management, Asset Bundles, and Addressables. I will also cover how we developed our own abstraction layer on top of Asset Bundles, instead of using Addressables, to better meet our needs.