
Pontus Hållberg
Technical Designer at Avalanche Studios Group
Pontus found a love for game design after moving to Skövde to start studying at University of Skövde and then spent roughly 8 years figuring out how to break into the industry.
He now works at Avalanche as a technical designer, thinks developers are the coolest people around, and wants to share his insights on "landing that first damn job."
Talk: What I´ve learned about Design-Portfolios
Game Design is difficult to quantify, show and present. But we still need portfolios just like everyone else. So what is a Design-Portfolio? What does it contain? How is one made? And what does "Show Your Process" even mean?
There will also be a little bit of information about how a recruiting process works in games, and a bit of CV/Interview/Internship tips if there is time.